Gamification in Teaching Atomic Models
Gamification, Atomic Physics, Physics teaching
Modern and Contemporary Physics (FMC) is increasingly present
interconnected to everyday life, since technological advances are given by the
acquisition of new knowledge arising from it. Thanks to technological advances
in this area of Physics, it was possible today to have devices such as
smartphones, notebooks, GPS, etc. As it has great relevance in everyday life,
this subject should be included in basic education. However, countless times
this new approach to Physics is sometimes left aside by teachers, perhaps
because of lack of preparation or because of the vestibular/ENEM exams. The
research in question has the perspective of implementing the teaching of
Modern Physics, in particular the content of atomic models, through active
methodological approaches seeking to give greater significance to the content
covered for students of basic education. For this, the idea of a Potentially
Significant Teaching Unit proposed by Moreira was used for the construction of
a didactic sequence aimed at the formation of a critical student and researcher.