Gamification in Teaching Atomic Models
Gamification, Atomic Physics, Physics teaching
Modern and Contemporary Physics (FMC) is increasingly intertwined with everyday life, since technological advances take place through the acquisition of new knowledge arising from it. Thanks to these advances in this area of Physics, it was possible today to have devices such as smartphones, notebooks, GPS, etc. With great relevance in everyday life, this subject should be included in basic education. However, many times this new Physical approach is left aside by teachers, perhaps because of unpreparedness. The research has the perspective of implementing the teaching of Modern Physics, especially the content of atomic models, through active methodological approaches seeking to give greater significance to the content covered for students of basic education. For this, the idea of a Potentially Significant Teaching Unit proposed by Moreira was used for the construction of a didactic sequence aimed at the formation of a critical student and researcher. During the classes, we used gamification as a facilitating aid, using strategies from games in the classroom. Considering the individual characteristics of each student and the performance observed, it can be said that the results of the application of the educational product were satisfactory.